![]() You are right, but is not only protection, when Hammer is traited with Writ of Persistence it can also heal, symbols can overlap each other and you can drop a large 4 sec symbol (hit 5 times) every 1.85 sec (2.8s base speed + quickness) traiggering Writ of Persistence about 2.7 times per second to 5 allies (and of course 5 foes) I'm not saying that is the best one, but at the same time is also not so bad as people continue to say. It might not be to your liking, but it's not like you're ever going to be forced to use it if you don't like it, unlike some professions that are sometimes forced to use an awkward weapon because that's all they've got for the job. With that many weapons available, it's okay, and I would even say beneficial, if one has a distinctive feature that makes it a little niche. The broad point stands, though, that guardian has four melee weapons on core alone: two are DPS oriented, one is support-oriented, and hammer sits in between. It doesn't generally get used on firebrand, because firebrand usually gets enough protection from non-weapon sources (it does see use, though, just not in speedrun builds). All without requiring a rework of hammer's behaviour that would destroy its unique identity.įor guardian hammer, what it really wants to shine is a healing or heal-DPS hybrid build where getting protection from a weapon is an advantage. So you get a situation where the hammer, while normally falling behind axe and greatsword, makes Spellbreaker better, while Spellbreaker makes Defence better, which in turn makes hammer more attractive, creating three pillars that support one another to make hammer work for spellbreaker when it largely still doesn't for other warrior builds. Spellbreaker also helps to gain adrenaline from Merciless Hammer and stability (and therefore the damage boost) from Stalwart Strength since you get extra disable procs from Full Counter, dagger being a decent mainhand power weapon with a daze, and possibly even Magebane Tether procs. It gives you extra boon removal and, generally more important for instanced PvE, it builds Attacker's Insight stacks, making it easier to max out Attacker's Insight. The distinction is that Spellbreaker rewards you for bringing lots of CC skills to the table and then spamming them. Spellbreaker really does not have more +damage modifiers than DH or even WB. Hammer is seeing relevancy on Warrior because of its power coefficient buffs and the change to the increase damage now affecting defiant foes in November (Merciless Hammer in Defense, a core traitline, included). I would try to stick to the high damage route as much as possible.The point you're trying to make is really grey. It has strong defensive options, but these options tend to be time gated, require timing and not great against constant incoming damage. Overall, contrary to what guardian theme might indicate, guardian is all about damage and supporting allies. It is not a glass cannon, but experience plays a big factor in survivability. If you wanna play defensive, I would just recommend against it. Honestly, power guardian is played for burst damage. Sacrificing any stats hits your damage hard. ![]() ![]() Power builds stat priority is power > critic damage > critic chance. Balazathar runes are highly recommend for newer players and anyone really. Precision can be fulfilled with other sources. ![]() For condi builds I would put the stat priority as follows: condi damage > expertise (up to 100% burn duration > crit chance = critic damage. Condi builds have easier time doing so, compared to power builds. You fill in the experience gap with higher hp. Even for the most experienced, I think having about 13k is recommended. However, this also involves the highest risk and requires the most experience. High burst damage and good aoe are the name of the game. Generally speaking, the best way to reduce incoming damage is to quickly dispatch enemies. The answer for this question depends on your skill level. ![]()
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